Evolve’s hype did not sell it short. The game, so far, is a ton of fun. It’s a 4 v 1 co-operative multi-player game, pitting four Hunters against an alien Monster, controlled by a fifth player. The object of the game is for the hunters to kill the monster before it Evolves (see what they did there?).
Each player, whether Hunters or Monster, have unique abilities to avoid or hunt their prey.
The Monster player can kill other smaller creatures to evolve and become stronger by entering a cocoon stage, leaving itself vulnerable for a short duration. When the Monster makes it to Stage 3 in its evolution process it becomes a nearly unstoppable killing machine. To win the monster must then either kill all hunters or the hunter base or power plant.
The Hunters’ team is always made up of four classes: a trapper, a support, a medic, and an assault class. Each class contains a variety of different Hunters with different abilities and play-styles.
There are various power-ups that both Hunters and Monsters can obtain by killing the local wildlife. As you progress you can then use awards from damage to unlock various achievement’s and upgrades.
So what did we think?
I thoroughly enjoyed it. Like every game I had a preferred character which was the support class, Hank the Tank (a little nickname I gave him). The design of the Hunters and Monster alike are really well done and the little intro video they give at the start sets you up to be able to use the character right away. The maps, while small enough, keep the quick pace and the creature design and terrain are quite pretty. Each game can range from 5 to 25 minutes depending on the players and, of course, co- operation is key for hunters while stealth and constant movement is key for the monster.
I never got to play the monster but as a hunter, sticking together seemed to be the most important thing. I remember running off in another direction to my team only to be picked off by a Goliath (one class of monster) not even 5 minutes into the game. And the Goliath wasn’t the only threat. The maps are full of indigenous creatures, some of which are friendly while others are dangerous. They have a useful tip bar on the loading screen which gives you hints on which ones to avoid and what strategy works best.
Now keeping in mind that this is an Alpha there where some aspects of the game which I didn’t like. The scenery is quite dark and sometimes it was hard to see what was going on. It does add to the atmosphere but adding a little light would have helped my experience. While the UI is great, the on-screen prompts where kind of confusing. Red dots would pop up randomly and when I asked the other players what they meant, no one had a clue.
I am, admittedly, a story driven gamer and I would have liked a little more background on who we were, why we were there and why we needed to kill this thing. It seems that the game will feature a single-player campaign, but nothing else has been said on the matter, so we don’t know what to expect. Finally there was a very long wait for a game especially if we joined as a group and sometimes when we got into a game it would crash which sucked, but was to be expected in a server test.
All in all these minor complaints don’t take away much from the game itself and, as I said, it was a ton of fun. If you enjoyed left for dead or if you enjoy good co-op games and gaming with friends then this one is for you.
Christine is an avid gamer and comic enthusiast with a passion for waffling She grew up on console games and sugar but is currently veering off into PC gaming territory although she still hasn’t grasped WASD. Originally growing up she wanted to be a Superhero but had to settle on model making and design instead…she didn’t look good in a cape. Her goal in life is to succeed in something but unfortunately there was too many bugs in the coding so she is still stuck in beta. She currently works from home as a freelance artist.