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Same, Sans. When asked enough, it gets too...nostalgia-phantom: Same, Sans. When asked enough, it gets too hard to hide. I relate.
Overwatch by Nesskain
geekgames101: Overwatch by Nesskain
- nostalgia-phantom: Same, Sans. When asked enough, it gets too...
Stuff we Read
Tag Archives: review
If you’re a long time fan of Blizzard games it should have been no surprise when they expanded their already amazing and broad franchises by adding a MOBA, HOTS and now a shooter, Overwatch. I’m not here to talk … Continue reading
Never Alone is a narrative platformer developed by Upper One Games, an indigenous games company belonging to the Cook Inlet Tribal Council in Alaska. Iñupiat elders were at the heart of the writing, collaborating with the developers to portray a … Continue reading
The Witches (Terry Pratchet), by Martin Wallace, is a great board game with beautiful art, straight forward rules and just enough complexity to be compelling without making it inaccessible. You can start with one to four playable characters, all young … Continue reading
After completing the first episode of life is strange, it was fair to say that I was left wondering. This game has definitely got me hooked on its mysteries. Life is Strange has a narrative that is engaging and compels … Continue reading
Having completed Dragon Age, I went straight to a friends house to drink tea. I was heart broken, confused and lost. All my cynicism over game of the year awards was washed away, it deserves all the recognition it can … Continue reading
I was completely won over. It took me places I didn’t expect, surprised me when I thought I knew what it was all about and gave me a conclusion that I found utterly satisfying. Continue reading
Charming graphics and clever mechanics aside, however, it didn’t engage me for long. The pacing starts out well and then slows progressively, making it less and less rewarding to spend time in your world. Things I could do with a click near the start of a game, suddenly require resources or take much longer. It breaks that simple rule in game design that it’s never good to take something away. It felt like I got less and less powerful as the game went on. Continue reading